Model Driven Development of custom solutions
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Model Driven Development of custom solutions
| Startdate |
Around summer of 2010 |
| Company name |
Cannibal Game Studios |
| Internship name |
Model Driven Development of custom solutions |
| Description |
Currently configuring the different compositions of plugins and settings is mostly done “by hand” in our code. For this we have a lot of glue code that specifies how particular components need to be stitched together into a final application.
What model driven engineering approaches can we use to provide us with a successful custom gaming solution software model to both speed up our development and reduce maintenance effort? Can we develop a model driven development environment tailored towards specifying these custom gaming solutions?
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| Internship period |
~9 months |
| Number of days/week |
4-5 |
| Internship type |
MSc / Graduation |
| Preferred faculty intern |
EEMCS, or you will need serious Computer Science knowledge |
| Contact information |
Cannibal Game Studios
Jeroen Dobbe | COO
jobs (atDOMAIN) cannibalgamestudios.com
TU Delft
Andy Zaidman | SERG
a.e.zaidman (atDOMAIN) tudelft.nl
(replace "atDOMAIN" -- added to mislead web spiders)
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