Model Driven Development of custom solutions

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Model Driven Development of custom solutions

Startdate Around summer of 2010
Company name Cannibal Game Studios
Internship name Model Driven Development of custom solutions
Description

Currently configuring the different compositions of plugins and settings is mostly done “by hand” in our code. For this we have a lot of glue code that specifies how particular components need to be stitched together into a final application. 

What model driven engineering approaches can we use to provide us with a successful custom gaming solution software model to both speed up our development and reduce maintenance effort? Can we develop a model driven development environment tailored towards specifying these custom gaming solutions?

Internship period ~9 months
Number of days/week 4-5
Internship type MSc / Graduation
Preferred faculty intern EEMCS, or you will need serious Computer Science knowledge
Contact information

Cannibal Game Studios
Jeroen Dobbe | COO
jobs (atDOMAIN) cannibalgamestudios.com

TU Delft
Andy Zaidman | SERG
a.e.zaidman (atDOMAIN) tudelft.nl

(replace "atDOMAIN" -- added to mislead web spiders)

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